Bodycount Detailed, First Screenshots

Tuesday, 9 Mar 2010 - 09:10AM

After the Official Xbox Magazine reveal of Bodycount from Codemasters Guildford Studio over the weekend, we have some new information, along with some screenshots to show you.

Bodycount see's players ensnared in a clandestine global power struggle as a powerful combat asset with a green-light to eliminate enemies known only as ‘Targets’ on behalf of the ‘Network’. With a huge arsenal of contemporary weapons, we'll will be tearing through destructible cover to execute explosive kills in a shreddable world where operatives are encouraged to leave no witnesses.

“Our core focus for Bodycount is to deliver best-in-class gun play that places the gamer at the heart of the experience,” said Executive Producer Tom Gillo. “From the jaw-dropping devastation caused by firing into enemies or shredding the world around you in a hail of bullets, Bodycount will crystallise that moment of pulling the trigger into an exhilarating sensory overload of action.”

“We’re all massive FPS fans,” said Stuart Black, Creative Director on Bodycount “and believe that there’s room for a refresh of the shooter experience. If Race Driver: GRID™ was all about the purity of racing, then everything in Bodycount is absolutely centred on the bullet and its impact on the world. Our shredding tech enables us to create a different kind of gameplay, where players and AI can’t hide behind indestructible cover and rely on whack-a-mole mechanics. Here the environment is constantly changing as the game world is shot to hell; it’s going to be a huge amount of fun.”

By investing extensively in our people and tools, we have attracted an exciting team of development talent to Codemasters Studios Guildford, empowered with a mandate to create innovative, original games using award-winning technology,” said Gavin Cheshire, Vice President, Codemasters development. “As our first internally produced new IP for many years, Bodycount will deliver a fresh FPS experience powered by intense combat, compelling narrative, advanced AI and engaging online multiplayer game modes.”

Bodycount is being developed using the EGO Game Technology platform, and will release for PlayStation 3 and Xbox 360 in early 2011. We'll keep you updated with the latest news regarding the title.

 

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